Virtual Craft Entertainment, Twistedmirror
+39 329 53 83 904
Press contacts, Italian:
+39 335 68 18 221
Press contacts, English:
+39 393 88 20 289
Viale Gramsci 265
PC (Windows/Linux), Playstation 4, Xbox One
Exit limbo is a neo-retro side-scrolling beat ’em up with adventure elements, currently in production. The development team is working hard to produce a game with great gameplay and fighting mechanics, memorable and wacky enemies and a truly unique setting rendered in a distinctive visual art style. The game is a passionate exploration into what the genre could have become if it had not been lost is the technological race of the last two decades, rocketing from where the classics left off to boldly break through into new territory.
You play as Mr. Rhino, a disturbed, tortured and furious anthropomorphic rhinoceros who finds himself catapulted into an alternative parallel of his home town on his way back from work. The disfigured city is now populated by his inner demons which manifest themselves in the form of bizarre undead creatures. With nothing but his work clothes on he is left with only his bare hands to tear through the hordes, brutally ripping off their limbs and body parts to utilize them as weapons whilst unlocking new moves which in turn unlock new areas to progress. Ultimately Mr.Rhino has to save a loved one and discover the origin of this madness, annihilating anything that gets in his way…that’s if he can preserve a shred of sanity before getting there!!
The team is passionately producing a game that gives you a dose of nostalgia with good old classic arcade fighting but with tons of creative elaboration, strong art direction with beautifully hand drawn character puppets and textures, wacky bosses, unique level design, a memorable world setting to explore and underneath all the brutality and wackiness; a profound story to tell
The Soundtrack of the game also deserves a special mention as members of the team are avid and experienced musicians, composers and sound engineers. They have been composing and auto-producing music together for over 6 years and are deeply rooted in the project ensuring that mood of the game will be conveyed in full. Expect a fabulously remixed album of the soundtrack release with the game!! The band presently exhibit their songs live, many of which will be reworked into the game but are also composing new material specifically for the project.
The sidescrolling beat em’ up has gone through some major evolution!
-Strong art style with lovingly hand drawn characters and textures
-Affilianted music band at the core of the project composing an atmospheric ans coeherant soundtrack
-Wacky bosses and enemies
-Evolved fighting system with combos, special moves, evasive moves, airborn fighting and throws
-Collision frenzy on the streets as you throw objects and enemies onto one another to cause damage and dispatch hordes.
-Brutal mutilations and fatalities!! Detachable enemy body parts that can be used as weapons !
-Scrolling is no longer limited from left to right- you can freely explore areas and go up or down levels!
Exit Limbo Teaser
Team & Collaborators
Art director & Game Designer
Social Media Manager & P.R.
Business & 3d Artist
Gabriele Della Casa Venturelli
Victor Ferrari Pinto Sassi
Federico De Ciantis
Advertising Graphic works
“Exit Limbo, videogioco made in Modena”
– Eleonora Degoli, La Gazzetta di Modena
“Exit Limbo: Il ‘nuovo’ videogame anni ’90“
– Daniel Nicopòlis, Ukizero.com
“Modena ‘dentro’ un videogame con un irascibile rinoceronte”
– Marco Della Casa, Il Resto Del Carlino
“Exit Limbo. Il primo videogame ambientato a Modena, tra Lambrusco e pecore Zombie”
– Francesco Folloni, Modena Today
Exit Limbo@Game Over Milan on Spaziogames.it
– Andrea Forlani, Spaziogames.it
“Exit Limbo: la pazzia in salsa modenese”
– Davide Pittari, QDSS.it
“Modena Nerd Indie Award: ecco i giochi che hanno vinto”
– Davide Pittari, QDSS.it
“L’orgoglio italiano al Modena Nerd – Speciale ‘Indie Games made in Italy’ “
– Giacomo Bornino, Playstationbit.com
“Il reportage del festival underground Game Over 2016”
– Gabriele Raimondi, Everyeye.it